One of the factors I wanted to investigate this year is the backgrounds of miniature builders and CGI artists. I wanted to know if this affected their approaches to modeling.
For both José Granell and David Rutherford it started as a hobby from an early age. There are few institutions and courses in model building, and I think the different routes and skills that poeple gain before they get into model building, gives them a wider knowledge base to begin with. This is backed up by all the artists interviewed on the Sense of Scale documentary. These different skills result in alternative problem solving solutions that might not have come about without the mix of skills and knowledge. I think in this way miniatures are capable of continually developing and pushing the boundaries of visual effects techniques.
In comparison to this, in order to be a digital artist first and foremost you have to train yourself to understand technically how the software works. Perhaps this supersedes observing the randomness and subtle nuances of our surroundings and how humans interact with it.
As David Harberger explains, “The skill is in taking things that people have seen all their lives, recreating them … and making them believable”
If this is the role of a modeler, who has more skills and knowledge of the real world in order to achieve this?