Earlier in the year I spoke on the subject of moving between the two disciplines with Roma Patel, a practitioner within digital theatrical design and lecturer here at Nottingham Trent University. When learning new software to build digital models and environments she had observed that pupils who had previously built physical models were much more adept at transferring these skills and much quicker at picking up the software than those from a technical background, like animation for example. The same principles could be applied to a miniature builder transferring their skills and understanding of physically building a model to logically building a digital model, much as David Rutherford has done. Perhaps this could result in more realistic painting and texturing of CGI, and could potentially be a way for miniature builders to go forward in the visual effects industry. However, from my research I have concluded that miniature builders take joy in playing with and interacting with real materials, and the life and way of working of a digital artist would not be fulfilling, and does not correspond with this nature. I think this is shown in the disappointment and feeling of being unfulfilled that  David Rutherford intimated to me in the interview I conducted with him.


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