Alex Funke , Visual Effects DOP, Miniature Unit for The Lord Of The Rings trilogy- “I think to be a good modeller you have to be a born story teller. If you know the story you’re telling, if you know how old a building is, if you know what it’s history is and who’s lived in it, and who lives in it now then there’s many things you can do the explain that visually.”
The Two Towers:
Helms Deep – The first miniature ever built for the films was the 1:35th scale Helms Deep for The Two Towers. It was planned to be used for wide shots, so it encompasses the whole environment of the mountains where the fortress is set. It was also used to help with the animatics and planning the battle using 1:35th scale toy soldiers.
Figure 1 1:35th scale Helms Deep (The Two Towers: Special Extended DVD Edition, 2003)
To create the rock effect they hung crumpled tin foil in huge sheets to get a reference. On the opposite side of the spectrum, the modellers built a huge 1:4 scale version that you could crouch down and walk around. This was actually built at the location of the live action filming, which was a disused quarry. You can see how the model fits with the surrounding rock below.
Figure 2 1:4 scale Helms Deep
It was used as a background in live action shots, aswell as being used for forced perspective shots so that along the wall action could take place with a “distant” tower in the background. At the end of filming live action with the 1:4 scale model, they blew it up as part of the narrative, catching the real time flying of debris.
Barad-Dur – is the tower where Sauron, the evil entitity in Tolkeins’ story, lives. This miniature was huge, standing at 26ft high, it was built in stages because it wouldn’t fit inside the space. You can see the bottom section below, that grows out of the surrounding base rock.
Figure 3 Tower of Barad-Dur (The Two Towers: Special Extended DVD Edition, 2003)
Peter Jackson wanted close up shots of the tower, and you would normally build at 1:10th scale for this. However, this would make it over 20 meters tall, so they settled on a smaller 1:166th scale. There must have been some step and repeat process involved, but as you can see the tower was designed not be uniform, as if generations of orcs have heaved up blocks and added their own sections to the tower, so it is unbelievably complex and detailed for 1:166th scale. For fabrication they would use hot-wire tools to create the forms in the foam.
The Black Gates – a mechanical miniauture that needed to move so they could film the gates opening. The motors were driven by the motion control when they were filming. Done at 1:30th scale, and again filmed up close, the model builders needed to use micro-detailing to make sure everything looked real. Again, it was about creating links between architectural themes of all the locations in the film, and creating a backstory that the detailing of the miniature can reflect. In this instance, the orcs have taken over what was originally built by the same race that built Minas Tirith, so there are elements taken from both architectural styles put together to tell this story.
Fangorn – is a forest location. The location scouts couldn’t find a suitable looking real location, so the live action was built using a set that showed just the base of the trees, and just a small section. This meant that any long shots of vistas of the forest had to be built and filmed in a miniature environment.
Figure 4 Fangorn Forest (The Two Towers: Special Extended DVD Edition, 2003)
Again it was a large miniature so it could be filmed close up again. The trees were about 5ft tall and the whole environment stretched over 60ft square on wheeled bases which could be put together in different combinations to make more than one view which in turn makes the series of shots look like a realistic forest stretching for miles into the distance. The trees for this miniature were built with the trunks utllising real gorse branches, which look very twisted and old, which is the look for Fangorn.
Osgiliath – Is a city built by men, but destroyed in the conflict between men and the evil in Mordor. It was built at two different sizes, 1:50th scale and 1:10th scale. The smaller scale was used for wide aerial shots, and layered up to make the city seem more expansive since the model only covered about a third of what the city really would be.
Figure 5 The filming of Osgiliath (The Two Towers: Special Extended DVD Edition, 2003)
Because the model needed to look much more expansive than it was, it was filmed in heavy smoke to give the illusion of depth. When our eyes look in the distance things appear to loose detail and seem vague, like the smoke achieves in middle photo above. `The third image shows the use of space lights in the same environment. These are ambient, they give off a soft light that doesn’t have a direction. The key lights are then used to give the direction of light. Snorkel cameras were used to get shots from eye height whilst giving the camera and rig plenty of space to make the pass.
The 1:10th scale was mostly used as a backdrop for the live action shots. The set for the live action was just a narrow strip, and everything behind is the 1:10th scale miniature. From the 1:10th scale they created in-camera the shot where a domed tower is destroyed by a catapulted rock. Not only did they build the tower, but also the concrete rock that is thrown, and the catapult to throw it, so that the aciton could be caught in real time instead of creating it all digitally. All the buildings were built im full, and then knocked around to give it the look of an abandoned place in the middle of a war, which is easier to do than trying to build a ruined building with the holes and cracks already there.
Isengard – Is a really interesting one, because it involves water, so I looked at how this was physically achieved. The set is flooded by the breaking of a dam, and it all needed to be caught on camera, so the whole environment again was built in order to do this. There was 2 huge tanks of water behind the dam structure, and when the time came the bolts on the tanks were blown and released the water.
Figure 6 The flooding of Isenguard (The Two Towers: Special Extended DVD Edition, 2003)
The circle of Isengard is a different miniature, filmed separate to that of the dam and layered up for the final shot. Of course there is a huge amount of CGI in these shots as well, with digital orcs, ents and actors all over the environment.